![]() ![]() I get that you need two sol lands to play orb/mask on turn one followed by eater of days on turn two, but I would want more payoff. 8 are very many and they don't come for free when you have a hand full of brainstorms and stifles. ![]() But it feels like you want to have either maindeck Chalice of the Void. There is also a potential black build with Hunted Horror and hand-disruption, which Is nice but doesn't include Force as the ultimate get-out-of-jail-free card. I am considering many gimicks, like taking out all the blue for colorless and using things like Reality Smasher and upping my Wurmcoils and leaning more on the MUD aspect of this deck. ![]() I know, I know, people don't like them but I'm completely sold on their value) but I am looking for any and all feedback. The sideboard is a bit of a mess right now (except the leylines. It's fundamentally a combo deck that doesn't instantly lose to most of the common anti-combo deck plans (taking away Dredge's graveyard, countering an infernal tutor, ect) and has a surprising amount of tools and resiliency for a deck that is basically a one-trick-pony.Īnyways, I present you my most recent build of AskNought, a Stilfenought deck with elements of Mud Stompy: The general idea is to cheat out a Phyrexian Dreadnought, Eater of Days, Wurmcoil Engine using torpor orb, illusionary mask, stifle and then put your opponent in a must-answer situation. It's a lot of fun tho play, but is weak to decks that offer a lot of removal. So I have been playing this deck for a while and I am trying to get feedback. ![]()
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